WET - Xbox 360 review at Thunderbolt Games
by Darius Studdard
WET
Xbox 360 Review by Darius Studdard, published Thursday, October 22, 2009
Whether looking for the right equipment, a cool phone or the perfect girlfriend, the tug of war between style and substance is often considered. Many games today are heavy in one or the other but soon find a way to balance both. starts, it immediately feels like youve been launched in the last Grindhouse by Quentin Tarantino Flick-style.The graphics and sounds ridiculous to history's clear that developers have worked hard to give the title a real B-movie atmosphere. Rubi Malone, the protagonist, will undoubtedly draw comparisons to the wife. In many ways if Ruby is a little over an anti-hero shes gun rental, which for whatever reason, has a penchant for all bad stabbing buy it can find in their family jewels. His only concern is his next payday. It has a dual pistols and a sword and isn't afraid to use them to pay as much blood as possible.Ruby character could be developed a little more even if, as is almost everything we learn about him throughout the game.
Most of the time in s unique approach. Rubi enters the bullet-time mode by executing one of the many acrobatic talents at his disposal. It may drag on the ground on his knees, wall run and jump from walls or enemies in the air. During these periods, one of his aforementioned dual pistols (which were eventually upgraded to shotguns, crossbows and SMGS) is automatically designed by ATI and the other is free to talk to someone d other on the screen.This works well most of the time, but for free can be very loose making it difficult to achieve your desired goal occasionally.

Also in many cases for the car is very inconsistent with who he wants. Sometimes the enemy closest to you will be selected while other times it just seems to be chosen randomly. Too often, this can lead to having two guns for one person while getting pummeled by the enemy that you thought the AI would pick.And those aforementioned acrobatic movements can not be stopped until the animation / slo-mo sequence is completed, which often leads to death by the falling away of cliffs, ramps and other elevated places. At the end of the day, however, all the jumps and turns around shooting isn't running around with guns a blazing double though. Ruby monkey toys are hidden in each level and points are earned by collecting all.There are also a number sequence of mixed platforms and while they are incredibly simple and impressive compared to similar sequences in other titles, they are effective in diversifying the action. Turret sequences are also thrown in for good measure where the aim is to cut tons of enemies with a rail gun stationary. In agreement with most of nature above the title of the weapon overheating or is never short on bullets. These areas of the game are frankly not very funny at all once you do it the first time.They get terribly repetitive firing turret really feel powerless, and the enemies are too easy to carve it with him. Add to the mix a number of brain dead easy QTES (each major boss battle consists entirely of these) and we have a pretty poor package outside distractions of the standard running and Gunning....
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